Action and shooting games from 4096x. Every one runs in your browser and ends at 4096. Page 1 of 2.
NewSlingPull back the sling and fire each number at stacks of blocks. Hit its twin, on top or on the side, and the two merge into their double.PinballFlip a numbered ball round a pinball table. It merges with the bumper that is its twin and doubles, and a ball that drains stays on the table as a new bumper.DartA wheel of numbers spins. Throw your number when its twin, or an empty place beside it, comes round to the bottom, and never hit a bigger one.LiftNumbers walk into a five-floor building on a clock. Ride the lift to carry each one to the floor where its twin waits at the front, before a floor gets too crowded.AlienNumbered aliens march side to side and step down. Fire your number into its twin to merge and push them back up before they land.FlapTap to flap a bird through walls of numbered doorways. Each number lands in your nest of five, where twins merge, so keep room for the next one.LanderYour lander carries a number down to four pads. Fire the engine, steer, and touch down softly on its twin to merge, before five landers are wrecked.ClimbBounce a number up a tower of ledges. Land on its twin to merge, dodge the bigger ledges that crack, and stay ahead of the rising flood.JuggleNumbered balls fly up and down five columns. Catch them and throw each one under its twin so they meet and merge, and don't drop four.ClawA claw sweeps over six stacks of numbers. Grab one, drop it on its twin to merge, and keep the stacks from filling up.FishRow your boat over a pond of numbered fish and time the hook. Catch each fish whose twin is in your bucket to double it, before the bucket spills.HerdNumbered sheep wander a fenced field. Steer your sheepdog so they run into their twins and merge before the field gets crowded.RailFlip the switches as numbered trains roll in. Send each one into the siding where its twin waits to double it, before a siding fills.RoadHop a number across a busy road. Run into its twin car to double it, dodge the rest, and merge it into a twin home.MoleNumbered moles pop up from nine holes. Tap one, then its twin while it is up, to merge them before the lawn fills up.SliceNumbers fly up and fall onto a shelf. Swipe each one into its twin while it is still in the air, before the shelf fills up.BounceBounce a numbered ball off a paddle into a wall of bricks. Hit the twin brick to merge, break smaller ones, before the wall comes down.TorchRun down a dark crypt with a numbered torch. Catch the ghost that matches it to merge, burn smaller ones, dodge bigger ones.MeteorLaunch numbers in from the edge of the board. Each keeps flying one square a turn: it merges with a twin it hits, and knocks any other number on its way.GuardNumbers march along a road. Set each number down beside it as a tower: a tower merges with a twin that touches it, so it catches its twin as it walks past.CueAim the cue ball and knock numbered balls round the table. Two balls with the same number that touch merge into their double.RicochetShoot a tile in from the edge and bank it off the mirrors on its way. Fly into its twin and the two merge into their double.CoilShoot balls into a coil that rolls towards the core. Every merge pulls it back, and chains pull it further.BubbleAim and shoot numbered bubbles into the pack. A merge keeps going while the new bubble touches its twin.